D&D 5E ADVENTURE PDF
I often see DMs (new and experienced) asking about where to find free adventures and similar content for D&D Fifth Edition. In D&D. VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF), –. D&D Solo This adventure is legal for D&D Adventurers League play Lost Laboratory of. This is a list of all D&D 5E adventures I know about. It does not include The page PDF includes maps, art, stat blocks, and a battle stat tracker. The overall .
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Army of the Damned (5e) by SpiketailDrake Innistrad is a setting steeped serve as a springboard into the Madness of the Rat King adventure. Free D&D 5e adventures you can use in your games!. Dragon 16 - Planescape Torment Bestiary custom-speeches.com, , MB Hoard of the Dragon Queen - custom-speeches.com, , MB.
This adventure is designed for a party of 5 characters between 8th and 11th levels. Siege of Gauntlet Hall downloads Like this: Snagjaw Castle — Free The heroes are tasked with the seemingly easy task of eliminating the leader of a local thieves' guild. However, it turns into a battle to end more than just thievery.
This adventure is a dungeon crawl that features numerous opportunities for social interaction, traps, and ambush encounters. Yuan-ti are beginning to rebuild their ancient empire in Trallas. Their leader Soakosh has gathered many yuan-ti that had gone into hiding and is trying to complete the transformation to become an Anathema.
Once he has done so, he can lead his people to dominate the region.
The heroes are tasked with finding the source of evil in Trallas and putting an end to it. Victory is achieved by slaying Soakosh, either before or after he becomes an Anathema. When the heroes arrive in Trallas they have but a short time before Soakosh completes the ritual to become an The heroes meet up outside a tavern where they spot a cloaked figure dropping a piece of paper. It turns out to be a map leading to a secret meeting at night in the City of the Dead. This adventure introduces the basic campaign plot: This adventure is designed for a party of 5 level-1 characters.
Welcome to Waterdeep - HoL 1 downloads Like this: The heroes are tasked with retrieving a magical amulet from its last known location, a swamp, in order to make peace with a powerful organization they have offended. This adventure is designed for a party of 5 characters, levels 8 through Share this: Click to share on Twitter Opens in new window Click to share on Reddit Opens in new window Click to share on Facebook Opens in new window Click to email this to a friend Opens in new window.
Like this: The characters will need to search the area, making a group DC 12 Wisdom Survival check to find it. Two pieces of lore. Three pieces of lore. For this reason, many of the locals have kept away from the caverns. If the characters enter through the river, they start at area A1. If they find the old tower through research, they start at area A7 at the top of the stairs. Moments after you enter the cavern, just to your left you see a rickety rowboat tied to a post.
The post is part of a stone platform that juts out from a hole cut in the cavern wall.
Torches light the way inside this old hideaway. Recalling the descriptions offered up by the locals, you think that this has got to be the place. In fact, you can even hear a few goblinoid voices bickering about something just down that hallway. A small group of goblins guards the hallways in area A2. Should the players be somewhat loud about their entrance, these goblins will immediately draw arms and attempt to deal with them.
A2 — Main Hall This wide hallway looks well-built, more than capable of holding the hill up above it. Other than a few cobwebs stuck to the corners and some roots that have snuck their way past the expertly laid tile floors, the old bandit hideaway hardly looks abandoned.
If the characters snuck in without drawing attention to themselves, there are three goblins arguing in front of the door to area A3.
However, if the goblins hear the characters when they arrive in area A1, they will attempt to hide and ambush the characters. The goblins are cowards and will flee when it looks like the odds are against them. Treasure The goblins carry 10 silver pieces between the three of them.
Loud snoring at that! This mess of an office has been converted into a crude bedroom. Against the northwestern wall on a pile of hay with a bundle of dirty rags under its head sleeps a huge bugbear; the obvious source of the snoring.
[5e] Free Adventures
At his side is a mangy-looking wolf that growls at you as you enter. Be sure to roll initiative for him. Treasure Bongo has 7 gp on him.
Noticing it requires a successful DC 18 Wisdom Perception check. Once the characters open the ancient secret door, read the following: Decades-old dust cascades down from the ceiling and the room is thick with cobwebs. Right away you notice a withered skeleton lying against the far wall, clutching its side as if to staunch an old wound.
Next to the skeleton, you see a small, dry-rotten pouch, fat with coins. Unfortunately, the old cutthroat died from his wounds. Beyond the skeleton and its treasure, there is not too much else of interest in this old safe room. Most of the furniture stowed here has withered away. Treasure The old bag of coins has 26 gp and 40 sp. Should the characters make a successful DC 12 Intelligence Investigation check of the body, they also discover a functional short sword and an old, crumbling map.
The map is hard to read and may need an expert to reassemble it. A5 — Mess Hall and Scullery The characters might be able to hear the bandits talking from the other side of the doorway. The smell of cooking beans fills the air.
This large room is split into two parts: at the north end is a simple scullery with a grill built over a stone oven. On top is the pot of beans. At the southern part of the room are five tables. However, Yurr will fight to the death. Treasure The goblins and Yurr carry 75 sp between the three of them. The double doors within are locked and trapped to keep the goods safe mostly from the goblins themselves.
Rutbut is the only one with a key to the door. Breaking the door open avoids the trap. Noticing the trap requires a successful DC 12 Intelligence Investigation check. Decades ago, this room was probably the main office and counting room. Now it looks like it serves as the strong room for the new gang. There are at least three sacks full of coins here piled on an old, stone desk.
There is also a number of confiscated weapons, random commodities, and even a fancy-looking hat. Treasure Among the sacks of coins, there are cp, sp, and 85 gp. There are also roughly lbs of random commodities all around, worth 25 gp altogether if sold in the open market.
In addition, the characters can find three light crossbows with bolts , two longbows with 30 arrows , two long swords, three spears, and a maul.
The fancy-looking hat is a hat of disguise.
The 11 Best Free Pathfinder and D&D Adventure Modules
A7 — Rear Entrance If the characters enter through the old tower in the forest, then they will enter this room through the old stairs at the northeastern side of this room. As they approach the old tower, reading the following: The hunting trail gives way to large, crumbling walls overgrown with vines and bushes. Already, you can see tracks leading into the center of this forgotten tower. Poorly hidden behind a few haphazardly placed shrubs is a set of stairs descending into darkness.
The stairs are somewhat overgrown, but enough has been cut away to offer access. This entrance is trapped, however.Can we respond to you about this? It has a marked map inside the download. This adventure introduces the basic campaign plot: take out the Shadow Thieves. Free "As-Is" Adventures The adventures below are free for you to use in your own games. I love mystery, conspiracies and double-crosses! She plays a lot of good tunes and is often the center of attention wherever she arrives.
This one doesn't have you playing as the little monsters, though, and instead puts you against them as nature intended!
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